

Unlike the renaming process for the Steam version of ME1/ME2, you will need to do this every time you launch.įor the Steam version of ME1 (and ME2) it's a little more complex the first time around:ġ. Be sure to select "ME2Game.exe", NOT "MassEffect2.exe" in Texmod. Launch "texmod.bat" and follow the instructions in the prompt in the correct order to go through the entire renaming process. \\Origin Games\Mass Effect 2\Binaries" folder.ģ. Place "Texmod.exe" and "texmod.bat" in the ". rar containing both "texmod.bat" and "Texmod.exe" for ME2.Ģ. Simple.Īlternately, you can use a batch-file to automate the renaming process when launching through Origin.ġ. \Mass Effect 2\Binaries\ME2Game.exe") and select them. \Mass Effect\Binaries\MassEffect.exe" and ". Depending on which game you want to launch and which Client you own them on, the technique for loading an exe correctly and launching with Texmod differs.įor the Origin / boxed copy of ME1 and ME2 you can launch "texmod.exe" and manually browse to the target application exe file ( ".
#NOT DDS FORMAT MASS EFFECT 3 EXPLORER .EXE#
exe properly ("Target Application" box in the top left corner).
#NOT DDS FORMAT MASS EFFECT 3 EXPLORER HOW TO#
How to launch Mass Effect (1/2/3) with Texmodīefore you can use Texmod, you'll have to load the target application.

Loading in or creating a tpf that contains them will not return an error, it will simply not display these textures when loaded in-game. While Texmod supports most all file formats used in the ME Series, it can't extract nor load the ATI2N / 3DC / BC5 format that is used for normal maps in both ME1 and ME2. Create a package by selecting a definition file (.log) and entering your name and a comment.
